Osyluth (Recommended Level: 120+) |
Boss Points: 300 |
Experience Points: 200.000 |
Tutorial: CLICK TO WATCH! |
Rewards: IMG |
- This scroll grants 25% of Exp Bonus for 1 hour and is intransferible (only usable on your own character). (Max of 1 per day). You also have the chance to gain 5% of Exp Bonus when you click on the reward but it will be applied to your character automatically for 20 hours. |
- This scroll grants 50% of Exp Bonus for 1 hour and is intransferible (only usable on your own character). (Max of 1 per day). |
- Sell on rashid for 50K or trade for a custom backpack and a new Outfit (Npc: Daily Bosses on Venore). |
Requeriments: Solo or maximum 4 players. Pay 1 Boss Token per player to pull the lever. |
Time Limit to kill the Monster: 20 minutes. |
Location: North of Edron. |
A sala possui duas mecânicas que acontecem durante toda a duração do Boss. Uma são as ondas de fogo que nascem das fontes de fogo, podendo vir do sul, do norte, do leste ou do oeste. Se o player ficar por onde a onda irá passar, ou pasar em cima da anda, receberá 40% da vida de dano. A segunda mecânica é a dos espinhos, que nascem em posições aleatórias na sala. Depois de um tempo há uma animação de aviso e em seguida os espinhos sobem causando dano ao Jogador que passar em cima ou ficar onde tem os espinhos. A cada 12% de vida do Osyluth um Mysterious Portal será sumonado na sala, o qual com o passar do tempo, irá cada vez sumonar criaturas mais fortes. O objetivo é matar o quanto antes para não haver muitas criaturas. Por fim, são sumonados Petrifying Orbs a cada 25% da vida de Osyluth, monstros que causam um pequeno dano mas Paralisam os jogadores, porém são lentos e fáceis de correr. The room has two mechanics that occur throughout the whole duration of the Boss. One is the waves of fire that come from the fire sources, which can come from the south, north, east or west. If the player stands where the wave will pass, or walks over the wave, they will receive 40% of their life as damage. The second mechanic is the spikes, which appear in random positions in the room. After a while, there is a warning animation and then the spikes rise, causing damage to the Player who walks over or stands where the spikes are. Every 12% of Osyluth's life, a Mysterious Portal will be summoned in the room, which, over time, will summon stronger creatures. The goal is to kill as quickly as possible so that there are not too many creatures. Finally, Petrifying Orbs are summoned every 25% of Osyluth's life, monsters that cause a small amount of damage but Paralyze the players, although they are slow and easy to run away from. |