Changelog September
General Changes
- Monsters have been completely reworked. Previously, they could not cast two spells at the same time and had a 2-second delay between spells. Now, they follow the original Tibia formula, meaning they can cast multiple spells simultaneously and reset cooldowns in certain situations. (CLICK HERE TO READ THE FULL ARTICLE)
- The Warzones have undergone a full rework: now, each Final Boss room has a maximum limit of 8 players. Both the creatures along the path and the Final Boss’s health have been reduced to ensure proper balance for teams of up to 8 participants. This change was made so that Warzones are accessible to smaller groups, not just large teams. (CLICK HERE FOR MORE DETAILS)
- Warzones now grant fewer Boss Points, since they already provide a lot of money, experience, and tokens. We want Boss Points to be obtained primarily through Daily Bosses.
- 14 new Daily Bosses have been added, based on the 7 existing ones, now in Perfected and Radiant modes. (CLICK HERE)
- Minimum and recommended levels for Warzones and Daily Bosses have been adjusted.
- Now, if a player dies inside a Daily Boss room, they will not suffer any penalties — they won't lose Blessings, AOL, or experience. However, supplies will still be consumed normally in these rooms. We implemented this change because we believe all players should feel encouraged to face the most challenging Daily Bosses for a more enjoyable experience.
- You can now view war statistics and Guild information on the Guild page. (CLICK HERE)
- A Bonus Exp system has been added for players who are far behind the top levels, to help those who couldn't start at launch or have naturally fallen behind. This system becomes active only 3 days after the server launch.
- The number of frags required for a player to receive a red skull or be banned has been significantly increased. (CLICK HERE)
- A party composed of 4 different vocations now grants a 40% experience bonus instead of 30%.
- Fixed a bug where players could teleport with 'Pots' next to stairs and holes.
- Now, when a monster is killed, the progress of a task is no longer counted as a full kill for everyone. The progress is distributed based on damage dealt: in parties with shared experience, all members receive the same fraction; outside of parties or without shared experience, each player receives progress proportional to the damage they dealt. When there is a party and also players outside it, the party’s total damage is compared to the others, and progress is split proportionally, then evenly shared among party members.
- You can now pause Tasks for a small Gold fee.
- Task system values have been rebalanced: lower Tier Tasks now reward players more, while higher Tier Tasks reward slightly less. Due to this change, item costs in the Task Shop have also been reduced. (CLICK HERE)
- The Annihilator 2 Quest has been added. (CLICK HERE)
- The market now allows buying and selling items not only for Gold but also for Older Coins.
- All the World Bosses now have less Health Points and give a lot of Experience. This was changed in order to encourage players to participate and hit the bosses.
- Added Infernal Annihilator Quest. (CLICK HERE)
Client Changes
- A new Look system has been added, allowing item attributes to be viewed much more clearly and in a more organized manner. It is still possible to switch back to the old system in the client settings, but we don’t recommend it, as some attributes may not display correctly in the old version.
- A player and monster counter has been added just below the FPS display. It shows how many players, how many from the same guild, and how many monsters are currently on screen. This feature can be disabled in the client settings if preferred.
- A new tab called "Boosts and Foods" has been added to the "Skills" window. In this tab, players can view all active foods and boosts on their character, such as Cornucopia, Forbidden Fruit, Experience Scroll, Cast Exp, and many others.
- In the "Advanced" tab of the Skills window, the elemental resistance formula has been fixed. It now correctly reflects actual protection, considering that in Tibia, resistances are applied multiplicatively, not through simple addition.
- A "Search" function has been added to the Store.
- It is now possible to add color to words in the action bar.
Store Changes
- Perfected and Radiant Boss Tokens have been added. These tokens grant access to Perfected and Radiant Daily Bosses. As a bonus, these bosses will always drop an extra free Boss Token in their reward.
Respawn Changes (CLICK HERE TO SEE ALL RESPAWNS)
- Withered Tomb respawn added inside the Blue Legs Tomb, featuring the monsters Withered Crawler (similar to a Fury), Withered Hag, Withered Jaw (for group area hunts), and Withered Medusa (for group single-target hunts). To access this area, the player must sacrifice 1 Gold Ingot or be equipped with a Helmet of The Ancients or Sand Boots.
- Abyssal Islands respawn added in Liberty Bay, with the monsters Abyssal Conjurer (similar to a Warlock), Abyssal Vanguard, Abyssal Oracle (for group area hunts), and Abyssal Tyrant (for group single-target hunts).
- The Frozemoth respawn below the Sea Serpents has been removed and replaced by a new monster, Glacial Wanderer.
- Some Hellspawns have been added to the Fury, Grim Reaper, and Spectre respawns in Mytholia.
- An Ice Witch respawn has been added north of Falcon Island.
- The number of creatures in Warzones 1, 2, 3, 4, 5, and 6 has been reduced.
Item Changes (CLICK HERE TO SEE ALL ITEMS)
- Based on player feedback, Speed items have been completely reworked, with most of them being nerfed by half.
- All protection items, especially those with physical protection, have been completely reworked. There are now two types of protection: normal protection, referred to as PVP Protection, which works both against players and monsters; and Monster Protection, which applies only in PVE and has no effect in PVP. All items have been adjusted to improve PVP balance. You can view these attributes in the Advanced tab of the Skills window, where "Protection (PVP)" shows the total protection against players and "Total Protection (PVE)" shows the total protection against monsters.
- All Daily Boss items have been added in Perfected and Radiant modes.
- Osyluth, Duke’s, Perfected, and Radiant items now have a new Extra Damage Bonus attribute, which causes the player to deal a small additional elemental damage with spells, runes, and basic attacks.
- Grass Boots item added, similar to Sand Boots. When the player walks on grass, they receive a Speed bonus. This item can be obtained by defeating Abyssal Tyrants or found in Explorer Bags.
- The Count’s Legs, Armor, and Shield no longer provide Speed, but instead give Melee and Distance skill bonuses.
- Graff Legs no longer provide Speed.
- Naturebound Legs item added, available in the Task Shop.
- Magma Boots now provide 3% Fire Protection instead of 5%.
- Dragon Scale Boots now provide 6% Fire Protection instead of 3%.
- Crystal Boots now provide 6% Ice Protection instead of 3%.
- The Loot Pouch has been renamed to Olders Bag and now has a limit of 250 slots.
Task Changes (CLICK HERE TO SEE ALL TASKS)
- Added Tasks for Glacial Wanderer.
- Added Tasks for Withered Crawler.
- Added Tasks for Withered Hag.
- Added Tasks for Withered Jaw.
- Added Tasks for Withered Medusa.
- Added Tasks for Abyssal Conjurer.
- Added Tasks for Abyssal Vanguard.
- Added Tasks for Abyssal Oracle.
- Added Tasks for Abyssal Tyrant.